just thought ill give you guys a quick preview of what to expect next patch. Its called trial of the crusader. It will bring us:
Construction of the Crusaders' Coliseum is complete. New raid normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
Trial of the Champion
5-player (normal and Heroic mode) dungeon.
Daily quest added to the Heroic daily dungeon quest giver.
Trial of the Crusader
10 and 25-player (normal mode) raid dungeon.
Trial of the Grand Crusader
10 and 25-player (Heroic mode) raid dungeon.
Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
in short - new 5 man that will have item lvl drops of 200 on normal, and 213 on heroic (thats naxx 10 and 25 man quality). new raid instance that will let us have 4 diffrent modes. normal 10 man, heroic 10 man, normal 25 man and heroic 25 man. loot ofc scaling with every jump. Normal 10 man drops 232 itemlvl gear and heroic 25 man drops 258 (!!!) itemlvl gear. and in these instances there will be NO trash. these are pure boss fights like say ring of blood etc. Ofc T9 and t 9,5 drop in these raids
5 man loot list - http://www.mmo-champion.com/index.php...p?page=869
10/25 man loot list, look all these very VERY nice eplixx - http://www.mmo-champion.com/index.php...p?page=870
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New Battleground yeey. a new AV sweeet
Isle of Conquest, the new 40 vs. 40-player siege-style battleground is now available for testing.
Two level brackets are available: 71-79 and 80.
Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor.
To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
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More daylies hurray!
The Argent Tournament Expands
All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
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Some BG changes. and nown you get xp for doing BGs. But dont worry little twinks, you can now be a twink forever and ever. for 10 g you can now turn off getting XP from anything in game!
Battlegrounds
Battleground experience has arrived!
Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
Disabling experience gains will prevent a player from gaining experience through any means available in the game.
Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.
Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
Arathi Basin
The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
The game now ends when one team reaches 1600 victory points, down from 2000.
Eye of the Storm
The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
The game now ends when one team reaches 1600 victory points, down from 2000.
Strand of the Ancients
The faction starting on attack/defense will now be randomized at the start of each match.
Warsong Gulch
There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
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We can now extend or raid lockouts with one week. perfect if your stuck on a specific raid boss
Dungeons and Raids
Dungeon and Raid ID Extensions
In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
An ID can be extended more than once.
An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
The Nexus: The Oculus & The Eye of Eternity
Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.
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New emblems and emblems system conquest emblems for everything and Triumph from the new raid instance, and from daily heroic and daily normal
Emblem System Changes:
-Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
-Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
-The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
-The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
-New achievements have been added to collect various amounts of any combination of emblems.
*new druid skins
*epic gems
*arena season 7 starts
*pets now get 40 % of your resiliance and 100 % of your spell penetration
*your old 60 % flyer will have its flying speed increased from 60 % to 150 %. epic flyers remain at 280 %.
mm guess the heroic spam will start when the patch comes out as i dont see anything about being able to turn the current emblems into the new ones only vise versa :S
"Tanking is skill, Dps is science, Healing is art"
Another quote from Blizz.
Both faction on a PVP realm.
Quote
As we've already discussed, we’re in the process of developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. To prepare for this new service, we've removed the restriction that prevents players from creating both Horde and Alliance characters on a PvP realm. For more information on our Faction Change service, please visit the following link.
What is SeX? SeX Is When A Boy Put His Location In A Girls Destination To Increase The Population Of The NeXt Generation. Do You Get My EXplanation? Or Do You Need a Demonstration?
There are 10 kinds of people. The 1's that understand binary and the 1's that dont.
heijaangel wrote:
Another quote from Blizz.
Both faction on a PVP realm.
Quote
As we've already discussed, we’re in the process of developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. To prepare for this new service, we've removed the restriction that prevents players from creating both Horde and Alliance characters on a PvP realm. For more information on our Faction Change service, please visit the following link.
I played Classic until I was nearly level 60. It needs The Burning Crusade really for me though. I am lurking around Daggerspine again for a while, trying to get used to the changes lol