Downraking == unintended technique
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Ralpbix |
Posted on 14-08-2008 08:42
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Member
Posts: 723
Joined: 06/10/2006 13:15
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As you may have noticed, in this latest build we have updated spells and abilities using mana. These no longer cost a fixed amount and instead they're a percentage of your base bana, not including any mana increase from Intellect. For the most part this should mean mana-based spells and abilities are costing roughly the same amount as they do in the live game, though there might be some slight changes either up or down. But we have tried to keep them as close as possible to the same mana cost for a level 70 as they are now in the live game.
What will change though is that lower rank spells will lose their appeal. We have made this mana cost change purely to prevent downranking, which is an unintended technique that we were not at ease with. We've previously tried ways to discourage it, but have decided that we'd rather find a solution than continue to find ways to penalise those who choose to downrank. The solution we chose was to make downranking obsolete, encouraging people to always use their highest rank of each spell and nothing else.The highest rank of a mana-based spell or ability will now remain the most powerful effect, but at the same mana cost as earlier ranks.
We're certain that for some people this will cause a period of readjustment. Hopefully removing a few more of the extra buttons you've been pressing will eventually be seen as a good thing; it might also be easier for some people to do their role without having to learn to downrank. We are anticipating such a big change may have some teething problems, perhaps causing balance issues, and we're all set to deal with them as they arise. In the meantime, we appreciate any comments and feedback related to this change. |
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BigChubby |
Posted on 14-08-2008 09:29
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Member
Posts: 33
Joined: 20/05/2008 19:25
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So does this mean that any spell you cast no matter the rank will cost the same % amount of mana, for instance if i use chain heal rank 2 it costs the same mana as chain heal rank 5?
this could be good depending on which spell they take the % value, I mean at the moment chain heal rank 3 costs me something around 405 mana where as rank 5 costs me 540 thats a big difference and even taken as a % its a big difference. If they intend to take the % from the highest rank spell then they just nerfed resto shamans into extinction.
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Ralpbix |
Posted on 14-08-2008 10:16
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Member
Posts: 723
Joined: 06/10/2006 13:15
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As far as I know, will the the lower rank spells cost more mana to use then the highest rank spell. As the % modifier will only work on the highest rank. |
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heijaangel |
Posted on 14-08-2008 11:06
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Member
Posts: 1403
Joined: 22/11/2006 11:19
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Edited by heijaangel on 14-08-2008 11:07
What is SeX? SeX Is When A Boy Put His Location In A Girls Destination To Increase The Population Of The NeXt Generation. Do You Get My EXplanation? Or Do You Need a Demonstration?
There are 10 kinds of people. The 1's that understand binary and the 1's that dont.
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BeastPriest |
Posted on 14-08-2008 11:15
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Member
Posts: 490
Joined: 27/11/2006 16:27
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If I cast my rank 4 heal at 300mana instead of my rank 7 heal at 750 mana, being forced to cast my rank 7 heal at 600 mana with these changes will gimp me... =/ they had better do something to fix that, like triple the base mana pools or something
Sucks!
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BigChubby |
Posted on 14-08-2008 12:18
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Member
Posts: 33
Joined: 20/05/2008 19:25
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I think i'll respecc enhancement come WOTLK by the looks of it, these changes will ruin healers unless as beast says we get huge mana pools and by huge if we take 11k as being ok for lvl 70 with down ranking if i couldnt down rank and needed to use my highest spell at lvl 70 i would need closer to 20k mp to be able to heal a boss encounter
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BeastPriest |
Posted on 14-08-2008 15:15
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Member
Posts: 490
Joined: 27/11/2006 16:27
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I will spec Shadow to level up, but will switch back to healing at 80 I think. At least to give it a go. Somebody has to be the first healer in TBO to clear a level 80 instance
They seriously need to think about what they are doing with these changes though if they are planning on implementing them. Things like improving dmg reduction on tanks, or increasing hit points for tanks, maybe even improving on healer mp5 stats would help.... but keeping things as they are now, say the average healer has 15k mana at level 80, I can't see this change working very well in our favour
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Valeria |
Posted on 14-08-2008 19:48
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Member
Posts: 405
Joined: 09/04/2007 08:09
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I find it stupid as well, but it's still Beta so there is no need to run for the hills yet.
Just wait until it's released, a lot will chance anyway even after the release with patches. |
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